A lot of reasons. One is hand-drawn is much faster. Computer animation is very slow. Also, it’s a lot cheaper. Computer animation is very expensive. For example, Toy Story 3 cost about $200 million to make, and it’s a beautiful film. I don’t deny it. It’s money well spent. Whereas my films cost about $200,000. So I could make a thousand Bill Plympton films for one Pixar film. That’s why I stay hand-drawn.
Is that true for 2D computer animation as well?
No, 2D is much cheaper, too. Especially with Flash, you can do it for a much cheaper price. But I still think it’s a little bit more—well, it depends on who the artist is. You know, a film like The Illusionist, which is hand-drawn, that was not cheap; that was about a $40 million film. So it depends who’s doing the art and how long the process is and what the market is—whether it’s TV or movie theaters.
It seems like you have a lot more control in hand-drawn animation as well.
I totally agree. There are so many things that you can do in hand-drawn animation. The only limit is really your imagination, and that’s why I love animation. I love drawing it and doing it. I did do a couple live-action films, and they were complete disasters because I couldn’t control the actors 100 percent. They didn’t allow me to sever their heads and have them start flying through the sky. They weren’t into that. So, with animation, I have no problems with that.
Take a peek at some samples from Guard Dog Global Jam:
Lauren Davis is a Berkeley-based freelance writer and editor of The Comic Book Guide to the Mission. She lives with her four-year-old Boxer, Skoda, who doesn't mind playing guinea pig as long as there are treats involved.